Cultural Diversity and Instructional Design for Technology
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Cultural Diversity and Instructional Design for Technology
Research has addressed the existing alliance between multicultural education and technology by discussi9ng some of the challenges that are faced by the introduction of multicultural delignating technologies and education constructed on a cultural bias. Implementation of technology in learning institutions exists in national schools, computer levels, and teachers. However, the main barrier faced by learning institutions in its application is cultural lag (Henderson, 2019). This happens to be an anthropology term that is used to describe the fact that rapid change is experienced in culture as compared to those in schools. This is one of the main reasons for the slow integration of technology in learning institutions. It is challenging for schools to integrate technologies that they do not understand in their system of learning.
Another challenge is the fact that teachers in the institutions are not provided with enough time to familiarize themselves with the technologies and the capabilities in regards to their implementation into the learning curriculum. Effective usage of multimedia technologies in the classrooms has been enhanced by the teachers that had students participating in different simultaneous activities. Taking a practical look states the application of culture-sensitive factors in the manner in which online instruction materials have been designed (Razak, 2010). There are multiple cultural models available in interactive kinds of multimedia. Cultural diversity needs to be considered at diverse levels of instructional design for a better outcome of technology-based kind of education. While the implementation of technology in multicultural classrooms have their disadvantages, they also have to take a lot of time learning their way through the new technologies. While the world keeps on advancing, technology will keep improving. But even as it does, they have to consider diversity and inclusion of cultures so that they can suit everyone.
The descriptions of Human Performance Technology(HPT) happens to be a systematic approach towards providing and enhancing competence and productivity (“Human Performance Technology (HPT) Application in Diverse Situations: College to Career Transition, Instructional Design, System Model For Craft Industry, Online Classes During Pandemic,” 2020). The framework behind HPT has five major principles. One, it views people to be fallible, stating that even the best of the best make mistakes. An error like situations is also predictable in this approach, preventable, and manageable. Individual behaviours happen to be influenced by organizational values and processes.
In the biblical perspective, a human is known to be one of error, and for this reason, they made so many sins to the extent Christ had to die for their sins. Human and organizational based performances is an approach of science that provides an understanding of how human beings make mistakes and what can be done to enhance the mistakes that human beings have made. In the biblical view, it is believed that all things work for the good of human beings and the ones that love him. Even though mistakes God has used for the good. Furthermore, if human beings are not supposed to make mistakes, eve and Adam would not have been considered to be human beings to date. Yet the biblical view only stated that they were fully human after they made the mistake of sinning. Not only were they human but perfect in all their behaviours until they sinned. The HPT model has aimed at describing the above concept in a more scientific view. Even though the world already has its view on the notion that human beings are mainly known for their mistakes.
References
Henderson, L. (2019). Instructional design of interactive multimedia: A cultural critique. Educational Technology Research And Development, 44(4), 85-104. https://doi.org/10.1007/bf02299823
Human Performance Technology (HPT) Application in Diverse Situations: College to Career Transition, Instructional Design, System Model For Craft Industry, Online Classes During Pandemic. (2020), 59(9), 4-5. https://doi.org/10.1002/pfi.21939
Razak, R. (2010). Shared knowledge among instructional multimedia design experts. Procedia – Social And Behavioral Sciences, 9, 353-357. https://doi.org/10.1016/j.sbspro.2010.12.163